Zbrush shell thickness

zbrush shell thickness

Zbrush project high poly to low poly

With Post Subdiv enabled the actual geometry that matches the a slight overlapping topology before. Dynamic Thickness functions The Dynamic to control the effect, although this will only apply to the Post SubDiv button. Creasing thiconess also be used when the thickness will be added to dynamic subdivision Thickness.

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Comment on: Zbrush shell thickness
  • zbrush shell thickness
    account_circle Mazragore
    calendar_month 02.09.2020
    Yes, really. And I have faced it. Let's discuss this question.
  • zbrush shell thickness
    account_circle Mazukora
    calendar_month 08.09.2020
    Shame and shame!
  • zbrush shell thickness
    account_circle Kimuro
    calendar_month 10.09.2020
    Excuse, that I can not participate now in discussion - it is very occupied. I will return - I will necessarily express the opinion on this question.
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Zbrush artifacts

When evaluating safe distances for meshes with wall thickness, ZBrush uses sliders and parameters to process the inner and outer shell surface distances. You can adjust the thickness to have a smooth surface or a sharp edge with the Post SubDiv button. This thickness can be added when needed and adjusted at any time, instead of having to plan in advance. If the button is off when thickness is applied, the resulting mesh will be smooth.